November 2011
3 posts
2 tags
3 tags
East Makes Waste (EP). 2011. Eastern Washington University.
3 tags
Mom Party Pizza Party
I created this in just over an hour for the #0hgame jam.
Mom Party Pizza Party. 2011. Flixel and Flickr and Mom Party.
July 2011
1 post
2 tags
December 2010
3 posts
3 tags
Octodad
I was one of six programmers selected for the DePaul Game Experience team that worked for five months conceptualizing, prototyping, and coding a polished 2011 Independent Game Festival student entry. Octodad had an incredible reception upon release and was selected out of 283 student games as one of the eight 2011 IGF Student Showcase winners. I was responsible for integrating the soft body...
4 tags
acid couch
Acid Couch. 2010. Flixel, Photoshop and Mr. Doob. Source.
John Murphy and I made this flash game for a two week Indie City Games game jam with the theme “things that fly.” It is a text adventure game about helping a friend get through a bad drug experience.
Controls: 1. Get Anna to the top of couch mountain so that she can leap to victory. 2. Click and drag anywhere on screen to move the...
2 tags
November 2010
2 posts
3 tags
3 tags
June 2010
1 post
2 tags
Ground Up
I did the artwork for this iPad game entry for Project Night Light.
Ground Up. 2010. Adobe Photoshop and ArtRage. iOS.
March 2010
1 post
1 tag
Spring/Summer Catalog for Brody’s 800-4-Balloons. 2010. Adobe InDesign.
December 2009
1 post
3 tags
November 2009
2 posts
2 tags
cocograph
I created this open source tile map editor for the popular Cocos2d Python game framework. It uses the kytten gui library.
Cocograph. 2009. Download (Requires Python 2.6 and Pyglet 1.1). Source. Documentation.
1 tag
Holiday/Valentine’s Catalog for Brody’s 800-4-Balloons. 2009. Adobe InDesign.
August 2009
1 post
5 tags
Longicorn: Enter the Mind of the Spirit Wolf
This was my entry for the August, 2009 PyWeek. I did the programming, longicorn animation, and level art / design. John Murphy came up with the longicorn control mechanic and Ian McKinney did the audio and the Indian / Reagan art.
Longicorn: Enter the Mind of the Spirit Wolf. 2009 PyWeek Entry. Source (Requires Python 2.6, OpenGL 1.2)
The Feather Horned Longicorn converts racial stereotypes...
June 2009
1 post
2 tags
Pyrsona
I coded a basic Python AI emotion reasoning engine for use in games and simulations using the Pyke expert system. Pyrsona is based on previous work done for the Affective Reasoner project.
Source. Documentation.
April 2009
1 post
2 tags
January 2009
2 posts
1 tag
Short Fuse
I contributed the art for the Road Head character, digital processing and coloring of the other artists hand-drawn artwork, game design, and sound design for this 2009 Global Game Jam Entry.
Short Fuse. 2009 Global Game Jam Entry. Windows Binary (Requires XNA 3.0). Source
Play as Bomb, an eccentric explosive, followed by his quirky friend Flame, while navigating a sea of surreal foes. Find...
1 tag
December 2008
1 post
3 tags
November 2008
1 post
1 tag
January 2008
1 post
1 tag
November 2007
1 post
2 tags
October 2007
1 post
2 tags
June 2007
1 post
3 tags
May 2007
1 post
2 tags
December 2006
3 posts
1 tag
3 tags
2 tags
November 2006
6 posts
3 tags
2 tags
2 tags
2 tags
2 tags
1 tag
2 tags
2 tags
2 tags
2 tags
2 tags
2 tags
December 2004
1 post
2 tags
January 2004
2 posts
1 tag
2 tags
November 2003
1 post
2 tags
2 tags
2 tags
http://www.johnmurphygames.com/ →
1 tag
http://www.tumblr.com/theme/12582 →
This website’s theme was originally based on Insignificance, designed and developed by Olly Ash (seemssosurreal).
1 tag
http://rive.rs/projects/tumblr-tag-clouds →
This is a tag cloud generator for Tumblr. It uses the Tumblr API’s JSON output and jQuery to generate a tag cloud each time your site is accessed.
1 tag
http://desandro.com/resources/jquery-masonry/ →
Masonry is a layout plugin for jQuery. Think of it as the flip side of CSS floats. Whereas floating arranges elements horizontally then vertically, Masonry arranges elements vertically then horizontally according to a grid. The result minimizes vertical gaps between elements of varying height, just like a mason fitting stones in a wall.